#What is this button for?

1 messages · Page 1 of 1 (latest)

lean cargo
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When a node has that button it means that the node is actually an instance from another scene.
So you're not looking at a node that belongs to this scene. But a different scene that will be added onto this one when it loads.

If you click on it, it will send you to the actual scene of that node.

If the scene is stored inside another Resource (including another scene) instead of its own file. The button won't work.

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You'd have to do Right click and do Make Unique to make the nodes belong to this scene (therefore separating them entirely from the original one) OR do Save As to save it to an actual file.

valid jasper
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Yes I know what it does in the tree

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but this is selector window

lean cargo
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Ah, i don't actually recognize it, how did you open it? With an @export field?

valid jasper
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Yes yes

lean cargo
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Then it just means the same as usual.
The nodes don't belong to this scene. So you can't access them directly.

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The editable children option does let you tho, right?
Haven't checked myself.

valid jasper
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Yes I can enable, assign, disable

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I thought this was a shortcut for this?

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But if it has no purpose then why is it there

lean cargo
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I guess it just uses the same class as the SceneTree display to avoid code repetition. And simply disabled the functionality