I'm having a problem understanding which nodes to use for collision detection /overlap detection and physical contact.
I want to build an object, let's call it a Slider.
I want the Slider to "bounce" back and forth from left to right. This seems good for a RigidBody2D? The Slider can bounce between two "wall" objects, that are also RigidBod2Ds themselves?
And then I also want this Slider to detect overlaps, so that if it's over a particular object, when the player hits a button during overlap, something can happen. This seems perfect for an Area2D? Using get_overlapping_areas() yeah?
The issue I seem to see is that an Area2D does not have the robust collision / contact detection that a RigidBody2D does, yet at the same time detecting various states of "overlapping" between objects with a RigidBody2D is not what it seems built for?
Do I need a combination of both in a single object? Or can I achieve both with a single type? Is there a way to detect overlaps with a RigidBody2D that I am not understanding? It makes sense of course the more I think about it, that maybe the RigidBod2D node isn't designed for objects that are at all expected to go inside each other?