#Polygons on tiles for Collisions
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
When adding a polygon to tiles, is there a way to numerical set the location of a vertex instead of sliding them around? For instance, if my tile is 16 pixels high, how do I make the top left and right vertices be exactly 14 pixels from the bottom?