#Trying to get 2 windows (System Windows) where changing the primary window updates the secondary.
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The texture should be updated on its own, you should be able to use just the very same setup, just with 2D nodes instead of 3D ones
One for each window
the outer one is for the main window
the contents of the SubViewport aren't rendered otherwise (although there might be a property to allow that, didn't check).
hm? Those can be two independent Viewports, but they can both use the same ViewportTexture (probably should, assuming the same resolution is fine).
No code needed. They should update/redraw on their own.
TextureRect shows the ViewportTexture, ViewportTexture displays a certain SubViewport, SubViewport utilizes its own active camera to look into its child scene.
and correct, you'll have two separate TextureRects either showing each their own ViewportTexture or the same.