Is there a way to load a custom GDExtension at runtime?
I'm trying to make an unofficial mod loader for a game, I understand that you can run custom scripts with the override.cfg file, but I want to use this gdextension that implements web assembly support into godot, so that mods can be safe for anyone to run without having to trust their author. However I can't get it to work. To you it you create a new wasm class (Wasm.new() in godot) and go on from there, but I am not able to do that, I tried loading the gdextension file with load(), but that did not help, it created the GDExtension class, but I could not instantiate the Wasm class.
Does anyone know how I could achieve this?