#Want to add some geometry to procedural mapdata ive created for an array mesh, ideas?

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fluid zodiac
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I have a 1000x1000 arraymesh with map data generated from noise. I've tried adding some vertices to the map data to visually test some stuff, but it f*cks up the terrain i've made when i do.

Basically, instead of having the normal terrain, it will become 100% flat. I assume this is because I have put the wrong # of vertices in or something. Pretty much I've tried adding 1000 and 2000 vertices, but with no luck.

I'm wondering if I need to increase the size of the array mesh here, to accomodate. Is it normal for an arraymesh to break when adding more/less vertices than what it's size is?

delicate citrus
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following this

naive orbit
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What's your over all goal here? Editable terrain?