#hwo do you add displacement to a visual shader

1 messages · Page 1 of 1 (latest)

cyan panther
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I tried stuff like depth, normal map depth, but nothign

meager lynx
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Are you using a plane mesh with subdivisions?

cyan panther
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no

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if I have to subdivide it necessarily / can't do it procedurally then I'll prolly just not do it

meager lynx
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It's easy to subdivide a plane mesh. You set the subdivision properties.

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Then it will make the grid for you.