#Can't add a previously freed scene
1 messages · Page 1 of 1 (latest)
Vars are...
@onready var player: CharacterBody3D = $".."
@onready var head: Node3D = $"."
@onready var killblaster_frames: AnimatedSprite2D = $CanvasLayer/Killblaster/KillblasterFrames
@onready var killblastershotsound: AudioStreamPlayer = $CanvasLayer/Killblaster/Killblastershotsound
@onready var killblasterempty: AudioStreamPlayer = $CanvasLayer/Killblaster/Killblasterempty
@onready var killblaster: Control = $CanvasLayer/Killblaster
var killblasteranimdone = true
var killblasteremptyhasplayed = false
var pistolammo = max(100, 0)
var killblasterpouff = preload ("res://scenes/particles/killblasterpouff.tscn")
var testbullet = preload ("res://scenes/projectiles/testbullet.tscn")
var atestbullet = testbullet.instantiate()```
if body.has_method("hurt"):
body.hurt(20)
else:
queue_free()```
^the bullet's script
I realize it isn't set to free if body.has_method("hurt"); that's intentional, I want missed shots to be retrievable for bows and will add script here later for that