#animation player problem

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tough dragon
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how to fix it

tender cliff
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You'd have to share your scene tree for us to really give you a proper answer. When you use the $ notation for an @onready variable like that, it will act as a relative path and try to find a node of that name. So you need to look at your node hierarchy and review the path relationship relative to the node with this script.

Couple extra notes:

  • You can right-click on a node in your scene and use "Access as unique name". That will let you reference the node with a % and be path-agnostic, so you can always reference it easily.
  • From your scene tree, you can drag-and-drop a node into your script. That should give you the correct $ syntax of the path. Though I can't remember off the top of my head if it will automatically handle the path if the node script you're in isn't the root node.
tough dragon