#Jitter on Landing !

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surreal zenith
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My object is tweaking when landing on the floor, a bit like when a coin drops on the floor. How could I fix it please? I am using a RigidBody3D. Tried changing the collisionshape to be bigger, tried changing the mass etc... setting bounce to 0. Please help !

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I have a hard time with the physics of a simple key 🥲

hushed swallow
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Did you try increasing the angular damp? I don't know if that would work, but it seems like something to try that wasn't on your list.

surreal zenith
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Thanks for the tip. I just tried but it makes the object rotate slower. My object seems to be glitching with the other collision shapes, I am really a noob here so I am confused lol !

surreal zenith