Out of nowhere, all instances of Godot that I run (new projects, old projects, new versions, old version) have consistently been crashing upon importing models from Blender, or saving scenes.
Sometimes it runs without a hitch, and sometimes it gets 75% there and stops processing.
Granted, I don't have a very powerful laptop, but it has never given me issues before. As far as I can tell, this started after I updated my graphics driver. Is there any documentation on this phenomenon?
#Graphics driver update makes Godot consistently crash.
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