#Broken DDS Textures
1 messages · Page 1 of 1 (latest)
It could be a mix of both tbh.
It could be that the godot implementation has a bug. Or it could be that Tacent View is handling the problem more gracefully and / or is not adhering to the file standard correctly
I would try opening it in one or two more editors, and if it works there, report it as a bug
Oh yeah then go to sleep first :)