#Modifying shader lighting calculations

1 messages · Page 1 of 1 (latest)

ionic dune
#

Is there any way to modify how shaders calculate l ighting, or to create a new shader with custom lighting code, without doing engine changes? Or is this intrinsically an engine-change thing?

agile dove
#

Shaders have a light() function already. By default its commented out but you can uncomment it and replace the entire light function