#[SOLVED] Inaccurate UVs for procedural mesh

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robust adder
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Hello, I'm generating a chunk of "flat" terrain using the surface tool but I have this issue with the UVs. From far distance the UVs look correct but when getting closer individual triangles start showing even on that flat surface. What could be the problem? I'm generating the two triangles of each square every loop that's the way to connect vertices together I believe. Thanks in advance!

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btw I'm dividing by 256.0 not 512.0 and the problem is still there