Hi all. I'm working on the "Your first 2D game" tutorial from the Godot Docs > Getting Started, and something breaking down with my game's Start button.
When I press the start button, the button disappears, but the game doesn't start.
_on_start_button_pressed (in the HUD node's script) and new_game (in main.gd) are connected. (screenshot attached)
- Tried disconnecting and reconnecting, but no change.
- new_game triggers fine if I have _ready call it.
- I'm seeing the debug print I added for the start button press.
Best I can tell is the signal isn't being emitted.
- Debugger is giving me "Standalone expression (the line may have no effect)." for my start_game.emit line, but it's identical to the finished project (pasting that in also doesn't resolve the bug).
Anyone have an idea what's breaking down?
Here's my _on_start_button_pressed:
func _on_start_button_pressed():
print("Debug: Start Button pressed")
$StartButton.hide()
start_game.emit
Here's my new_game:
func new_game():
print("Debug: new_game called")
score = 0
$Player.start($StartPosition.position)
$StartTimer.start()
$HUD.update_score(score)
$HUD.show_message("Get Ready")
Thanks in advance for the help! 😁