#What could be the cause of this issue?
1 messages · Page 1 of 1 (latest)
You mean the shadow?
You will see there is some light difference, between both executables (where the HTML one seems correct)
I think HTML runs on Compatibility mode, so it may be due to that.
Switching to compatibility does seem to fix that
Any way for me to find the true cause of it? I don't really want to use lower graphics quality
Or at least a direction I can look?
I don't think HTML is compatible with Vulkan, so there's not much that can be done atm.
Maybe they'll figure out a way to emulate the advanced features in OpenGL, but until then.
I don't really care for the HTML export, it was just an example for me to show the shadow problem I'm having on the windows export
ooh, i missread. I understood that your issue was on the HTML side.
That is odd, i think you can force a renderer in Project > Settings
If your PC can render Forward, it should be selecting that by default, but it seems to be goofin a bit.
Yeah, I can force the Windows to use compatibility, but I didn't want to change the render engine, instead actually fixing the issue on the vulkan one
Wait, so the issue only appears in Forward?
Yep
Aaah, right.
Some Forward features simply do nothing in Compatibility mode, so a Forward feature is being used that is messing with shadows, but goes unused in Compatibility.
I think these are set on your WorldEnvironment node or the Viewport.
I can't run Forward myself, so i have no idea which one could be doing it.
Maybe HDR?