#Godot system like Addressable from Unity
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I don't know of a one-to-one parallel, but there is absolutely support for loading additional content at runtime https://docs.godotengine.org/en/stable/tutorials/export/exporting_pcks.html#use-cases
Godot Engine documentation
Use cases: Oftentimes one would like to add functionality to one's game after it has been deployed. Examples of this include... Downloadable Content: the ability to add features and content to one'...
Take a look and see if that fits your use case. If not, tell me what it's missing for you and I'll do my best