#Physics problem
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Im trying to move the ball with animated collision, but the ball doesnt keep its speed after the animation stops. Am I just approaching the whole thing wrong way or how should I do this?
Nodes I´m using are AnimatableBody2D and Rigidbody2D(the ball)
Is the animation calling apply_impulse() on the RigidBody or are you just changing its position?
Just changing position