#Game is extremely laggy after updating to 4.3
1 messages · Page 1 of 1 (latest)
Do you have any other information to help narrow things down? Such as:
- using forward+ or compatibility?
- any new errors or warnings when you updated?
- which OS are you using?
- what type of game, such as 2d or 3d?
- does it happen all the time or only in certain scenes?
There's a very high probability it's a bug or regression, but you'll need to narrow down what causes it
I'm using forward+, my OS is Windows 10, it's a 3D game, the lag happens in every scene, and the only error I saw was the Godot Jolt plugin not being updated. I switched the physics engine back to the default and removed the plugin but there was still lag.
Interesting
Might be some renderer bug
Have you already checked if a fresh 4.3 project with a simple 3d scene is laggy?
Okay, so it's one of the things visible in your scene. Or maybe part of your environment setup, like postprocessing or global illumination
This is a regression from 4.2, so if you find out what causes it it will be high priority to fix and might make it into the first 4.3.1 patch
I don't have any post processing in my scene and I have a default sky for my environment. My models are also simple so I don't really know what could be causing it.
Are you able to share a screenshot of your scene or the scene tree?
I think you almost have enough for a good bug report - even ruling out that it's an advanced rendering feature is quite useful
Nothing is really jumping out at me
What kind of lag is it, specifically? Is it consistent low framerates, or a long pause at the start, or occasional stutters?
Consistent low frame rate and my FPS is 1
!!
The same project runs perfectly fine with probably around 60 FPS in Godot 4.2.1
Okay, you should report this here:
https://github.com/godotengine/godot/issues/new/choose
Post all the info you already shared here, so engine contributors can find out what changed. Also, copy your system info with Help / Copy System Info in godot when you report.
Ideally you would be able to make a minimal reproduction project by adding things to an empty project one by one until you find what causes it. But I understand if you don't have time for that
You probably won't get an immediate response without having narrowed down the cause, but hopefully someone else will have the same issue and can link to yours
I'd emphasize that it's a performance regression from the last stable version down to ONE fps
Sorry I couldn't be more help
You could make a copy of your game and keep striping things out until you get normal framerate to single out the culprit. Or if your game is opensource you can share it and we can spot it for you, whatever makes you comfortable.
Thanks for reporting!