#RPG game, need help basic coding

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proper verge
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i wanted to make a game like Shattered Pixel Dungeon. you know the game?, bcs i love making pixelart and i am DnD guy, but i dont know how to code and just getting to it. I would need help on how to create basic things like enemies, weapons, and their stats, also things like procedurally generating dungeons and loottables, crafting atc......

paper vector
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I'd HIGHLY recommend doing a basic programming course.

Trying to go into gamedev without any programming or coding knowledge is a Sisyphean task.

stray moon
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If you try doing everything in one go, you'll definitely start feeling overwhelmed. The best thing to do is build it one step at a time. Before you can have procedural dungeons, you need to be able to display a basic preset dungeon. And before you can do that, you need to display tiles on screen, and have a character move around. If you break each task down, you can then begin to research each task as it comes up.

If you've not come across it, this tutorial goes through the very early stages. It's more focused on a real time game than turn based, but the fundamentals of setting up a tileset, character sprites, animations etc. should be the same: https://www.youtube.com/playlist?list=PL3cGrGHvkwn0zoGLoGorwvGj6dHCjLaGd.

Also, it looks like Shattered Pixel Dungeon is a traditional turn based roguelike. if you're wanting to do a similar sort of game, there's a site called RogueBasin that has quite a few articles about the genre here: https://roguebasin.com/index.php/Articles. To my knowledge, it's pretty much the biggest source of information on the genre. The approaches it recommends are likely to be a lot more code based, with a lot less focused on nodes than most projects you'd do in godot though.