#Polygon2D and Line2D performance

1 messages · Page 1 of 1 (latest)

dreamy trellis
#

Say I want to make a tower defense and use only Polygon2D and Line2D for graphics. There's gonna be a bunch of projectiles (not BTD6 levels but still a bunch). Is that a bad idea? My instinct tells me rendering 3d is just polygons with extra steps so it shouldn't be that bad but are my instincts correct? If I do use a lot of them can I do some procedural animation or should I leave things untouched to let the engine batch render or something? (I'm just guessing here, I don't actually know the specifics feel free to correct me)

dreamy trellis
#

From what I've gathered I can render 10000 polygons and still be fine but if I change points in that polygon it drops frames like crazy

#

Similar things happen with lines