I have a tilemap that is procedurally generated at runtime. I got it working when I make and bake the nav polygon by hand, but I can't seem to get the right effect when done in code and I can't see how to show the nav poly in run time so I can even see if it's being created properly.
I feel like I have it close, but the nav agent is ignoring obstacles and I'm not 100% sure there is a polygon at all.