#How to launch a 3D character at any angle
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About 2: How do I calculate the seperate forces on every axis (through a base force and a normal)?
Why do you need to do it on every axis? You can just add up Vectors?
Sorry, I don't seem to actually need that
Although I want to try it out without the Timer first
If it's always just "press button x = fly Y", then just hardcode the extra Vector for that extra flying and add it to the existing velocity vector