I'm making an html5 game for a game jam and I ran into a problem where some AudioStreamPlayers don't stop playing when reload_current_scene() or change_scene_to_packed() get called.
Checking the debugger, you can't see the AudioStreamPlayers on the tree, but the sound is still coming out. I also tried calling stop when reloading current scene, and it sometimes work, but not always. This wouldn't work for the music anyway.
The audio works perfectly fine when running locally on windows, the issues only occur in the browser.