#What is the best/easiest way to make a scalable game?

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cerulean zealot
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Hello! I have been looking into tons of different ways to make my game to be scalable, I have experimented probably a bit too much with different systems and none of them really feel intuitive.
So I am here asking What is the best/easiest way to make a intuitive modular scalable system for games?

dusky mesa
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The worst answer: “it depends”

  • on your game
  • on your preferences
  • on your team
  • on modding support even, if you care
    In most cases… you can scale when you need to and don’t design for it right off the bat.
    Nothing is more of an unnecessary blocker than making the most advanced scalable system that is used in two places exactly.
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Like be dirty, copy code, repeat yourself. If you get to the same code three times, four times, then you abstract. But only a little. The more you need it the more you can abstract and modularitze. But do it as the need arises