#does godot have a way to make emitted particles follow a path relative to the emitter?

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zealous void
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I basically have this fire particle that emits fire textures at a rate of 32 at 60 frames. Right now when it's moved around the particles get separated and it gives a really buggy look. I want to technically make the fire unaffected by emitter velocity. I thought maybe godot had a way of making the emitted particles follow a path from the emitter instead of just being released into the world?

marsh bane