#does GDShader have expression-bodied members?
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I don't know of one, and I doubt that it exists. GDShader is mostly like GLSL, and GLSL's syntax is mostly like C
You can see the docs for GDShader here:https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/shading_language.html#functions
Godot made the choice to remove even function overloading in the interest of simplifying the language