#Render particles over a mesh
1 messages · Page 1 of 1 (latest)
If your particle uses a StandardMaterial3D, you could disable depth testing under the Transparency category, that way it'll render over everything else
1 messages · Page 1 of 1 (latest)
Hey!
As you can see in the video, the circle VFX is going through the ground, so is it possible to render it above the ground?
It's a GPUParticles3D with a particle billboard mode, FYI. Tell me if you need more details 🙂
Thank you!
(Didn't know if it was a beginner or advanced question, sorry :D)
If your particle uses a StandardMaterial3D, you could disable depth testing under the Transparency category, that way it'll render over everything else