#Render particles over a mesh

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vocal venture
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Hey!

As you can see in the video, the circle VFX is going through the ground, so is it possible to render it above the ground?

It's a GPUParticles3D with a particle billboard mode, FYI. Tell me if you need more details 🙂

Thank you!

(Didn't know if it was a beginner or advanced question, sorry :D)

kind nova
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If your particle uses a StandardMaterial3D, you could disable depth testing under the Transparency category, that way it'll render over everything else