#how to do this scale for screen fill (coded)?

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silent lodge
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how to do this type of screen fill (coded)?

silent lodge
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how to do this scale for screen fill (coded)?

fervent lily
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hmm, i don't think you are being ignored, maybe no one knows the answer

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for the script part, all elements have their script accesses
for example

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Exposure-> Multiplier can be accessed in the script trough the exposure_multiplier variable

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godot shows the script variable name when hovering over it with the mouse

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so it can be done with one node, but i am not sure i fully understand what is the end result you are trying to achieve

half moon
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I dont realy understand the question however for the first part

my project has display/window/stretch/mode disabled and display/window/stretch/aspect set to expand, but i want one Control node to fill the screen, keep ratio
I think this is what you are trying to do (Im using a color rect for visuals but also works with Control)

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if you whant to do that via code its set_anchors_preset(Control.PRESET_FULL_RECT)

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on the control node

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and also (optional to answer) be floor-functioned to each self-set flx or fly variables respectively. how can i do this using gdscript? sorry for bad explanations for some things.
No clue what this means