#Odyssey Feedback: Connecting Odyssey with Non-Odyssey

9 messages · Page 1 of 1 (latest)

marsh dune
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Problem: even with Operations on the horizons, it feels like Odyssey content is very isolated from the rest of the game. On-foot commanders cannot interact with cargo canisters, loose material chunks, live ships (only set-pieces that imitate ships)

Some solutions:

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Allow commanders to remotely open the ship's/SRV's cargo hatch.

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Allow commanders to push/pull cargo canisters towards the holographically-marked area for the ship/SRV with its cargo hatch open (difficulty affected by gravity; maybe an exoskeleton upgrade to make this easier?)

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Allow commanders to pick up and hold engineering materials, but it slows them down, hinders the ability to jump and they can't put it away, only drop it or get it to a cargo hatch. If engineering materials are too big, then do the same thing as with cargo.

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Allow commanders to perform EVA, while tethered to the ship. This implies a max range from the ship, and commanders can only move relative to the ship. Tether is lost when entering a planet's lower orbit. EVA is not possible in extreme environments (near stars)

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While in EVA, commanders can still grab and move cargo canisters and materials.

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Whether on a planet or in EVA, commanders can use the Maverick suit's laser cutter (in a new "repair" mode) to repair ship modules from the outside, including the Power Plant and cockpit canopy. A way to target modules on-foot is needed. Either select it from within the ship which marks it on your on-foot hud, use a suit upgrade specifically for this purpose or just show damaged parts on the hud by default.

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Use case example: cmdr, piloting a ship, wants to repair power plant.
Modules panel -> power plant -> repair menu similar to synth menu

This repair menu will show materials required for the manual repair. If the repair is initiated, the module is marked on the on-foot hud or with a physical marker on the ship itself. The module can now be repaired from the outside. Finishing the repair consumes the materials.

The hull cannot be repaired past 70%.
Modules, by default, cannot be repaired past 80% but rarer materials can be used to repair the modules up to 90-100%

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Allow commanders in EVA to use their laser cutter to extract samples from NSP's.