#More details on "balance" requests

1 messages · Page 1 of 1 (latest)

zinc sedge
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Sometimes I don't get why players want me to nerf a class.

I'm sure nobody reached lvl 4 in that class. Does that mean that first two skills are OP? Or are they fortune tellers and look at it at max lvl?

Also I have a melee class with C rank, dps of 2, 12 hp and avg life of 4 minutes and it still has 2000 nerf requests... While my s rank hot healer has 3 dps, 16 hp and avg life of 20 minutes but no nerf or buff requests... 🤷‍♂️

Would be cool to have more information, like what is too strong? Which ability, which level?
Also ability to better compare classes in different categories.

Basically a rework is needed with huge analysis tool as a gui. Numbers, graphs, filters...

It does not need to be perfectly accurate as it should be based on players feedback, but it should take into accounts (and show) at minimum, what level the issue is at and what skill is the issue (if relevant).

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More details on "balance" requests

tired silo
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Seems to me your experiencing the real dev simulator.