Add stairs so we can go up to new dungeon floors and make dungeons be multilayered like WOW dungeons, maybe you could even add sloped hallways, and the ability to connect floors by pressing a "connect rooms" option, allowing for taller rooms and balconies in a 2 floor mansion or something like that. Also would like to see more grid options that let you lay out rooms in a square grid pattern, or in the already existing pattern. Expanding on the idea for connect rooms above, I would like every room to have a "disconnect room button" allowing for different rooms connected to a single hallway without a weird 1 grid part gap and also allowing the ability to disconnect floors if you added them by mistake.
#layered dungeons
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To add to this potential suggestion (Sorry for bumping), but I believe that if the above would be a lot more taxing on the engine to implement, a potential workaround for this could be to go for the classic tabletop version seen in games like Betrayal at House on the Hill where different floors laid out on a table are just separated, and there being a "staircase" tile from where you can go to one section to the other. It could even be argued that the players of the game just experience a loading screen and pop up on the other part of the dungeon map.
so lik gw1 eotn dungeons