#(Feedback) Down with limitations !

1 messages · Page 1 of 1 (latest)

green mesa
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I know this feedback already exists, but why limiting the player with sliders with a really low max value ?
Even if it could cause a total chaos and bring a lot of effort to balance correctly all the stats, I think not limiting the values could correct a lot of other problems like not being able to create a decent boss or a real tank class compared to a glass cannon.
The limitations also applies to a lot of things like numbers of Enemies, PNJ, Classes, number of attacks a character can have, the amount of text we can input in a textbox (lore limitation), limits in the model editor, why can't i create a massive giant golem which take a tenth of a region ?

The experiments potential this rework could bring in the game would make for sure the tycoon part a lot funnier.

swift zenith
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A limited amount of NPC and enemy models probably has to do with performance. But the slider value part I 100% agree on.

green mesa
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I think the performance is a thing yeah, there is always an optimization work that can be made in a program but it's generally intended before a total release of the game, so at the end of the project, so in a very long time because there is a lot of things to add in this game before it could become a perfect tycoon.

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Feedback Down with limitations !

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(Feedback) Down with limitations !

barren tusk
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Double-clicking on a slider value could show a text box as a value, where you'd be more free to put whatever value you'd need ! (So for HP, the slider would generally go from 1 to 30 like usual, but you could double-click to write a 45 for an oddly resilient mob).
There would be a hard max though, determined by the MMO max level and the power increase percentage, to avoid high number ouchies~ 🥴
Increasing either would force a new cap on all mob types (with a notification or warning).