#[Suggestion] A simple item creation system to use with elites (and dungeons?)

1 messages · Page 1 of 1 (latest)

exotic belfry
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What:
I think it would be cool if we could create custom loot, and assign them to drop from specific elite enemies (and perhaps bosses in dungeons). I expect this system would be mostly cosmetic.

Specifications:
Users should be able to create custom items with the following qualities:

Item creation:

  1. Specify an item model (axe, staff, etc), weapons only.
  2. Specify a name.
  3. Specify a description.
  4. Specify a rarity: uncommon, rare, legendary.
  5. Items should have NO COMBAT STATS.
  6. Ai behavior - characters carry (and display on their character model) the highest rarity item that they have. So for example if a character is using a user created uncommon item, and gets a user created rare item, the character should start using the rare item instead. If. Character gets a new item of the same rarity, they will equip the new one; ie if the character has a legendary item, and gets a new legendary item, the character should start using the new legendary item instead. By use, I mean the character will carry the item, and the player/user will be able to see that character carrying it.
  7. Item customization should be a tech acquired through the release tree.
  8. Players should be able to browse what item a character is using when selecting a character. This may require that some fluff is added to the generic items that characters already buy from weapon shops as they will likely be displayed.
analog harbor
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Sry but i want stat lol so maybe like we can custom the % damage boost for uncommon, rare and legendary ?

exotic belfry
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The reason I was thinking that it would be easier to do without a stat, is because I don’t think the current weapons used by ai affect combat much. I don’t know if the developers would do a combat overhaul for a feature like this, so I suggested omitting the weapon stats to make the idea simpler to program.