What:
I think it would be cool if we could create custom loot, and assign them to drop from specific elite enemies (and perhaps bosses in dungeons). I expect this system would be mostly cosmetic.
Specifications:
Users should be able to create custom items with the following qualities:
Item creation:
- Specify an item model (axe, staff, etc), weapons only.
- Specify a name.
- Specify a description.
- Specify a rarity: uncommon, rare, legendary.
- Items should have NO COMBAT STATS.
- Ai behavior - characters carry (and display on their character model) the highest rarity item that they have. So for example if a character is using a user created uncommon item, and gets a user created rare item, the character should start using the rare item instead. If. Character gets a new item of the same rarity, they will equip the new one; ie if the character has a legendary item, and gets a new legendary item, the character should start using the new legendary item instead. By use, I mean the character will carry the item, and the player/user will be able to see that character carrying it.
- Item customization should be a tech acquired through the release tree.
- Players should be able to browse what item a character is using when selecting a character. This may require that some fluff is added to the generic items that characters already buy from weapon shops as they will likely be displayed.