#Was Charged Blast nerfed too much?

7 messages · Page 1 of 1 (latest)

finite cove
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It was no surprise that Charged Blast needed a nerf, people complained about this skill since its release. It was a must have skill no mater your loadout, so the nerf is no surprise, but... was the nerf too strong?

The skill feels so neutered now that is not even worth the slot.

This has a good side, because now character specific attacks can compete for the slot, but I don't like the idea that CB feels almost useless now. It's just a premium AoE knockback.

Something should be given to compensate the removal of the multi hitting and the easy recovery from getting hit. Maybe bigger AoE? Generate more rings? Better knockback?

hushed flame
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I would have rather the ring gain get slightly nerfed or the cooldown increased by 5 seconds or something. I mainly used charge blast in finales for ring generation since the first stage you want to be fast and get first.

Right now charge blast just feels like an AoE party popper without the knockback that comes with it.

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Compared to a lot of skills we've gotten since charge blast released, I would definitely say use it for team battles or drop it entirely for the time being.

thorn pebble
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i think that the nerf was ok but the 20 sec cooldown probably should have been buffed. now that it hits only once there are other attack skills that kinda do the same thing but they have 10 sec cooldowns. maybe the should have changed it from 20-15 sec or even 10.

fair void
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Charmy's nerfed skill also deserves some compensation; they should increase the damage range.

wanton hemlock
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I mean Charge Blast is still pretty broken in stages like City Escape Run 2, Silent Forest Run 2, Lava Mountain Run 2, you get like hundreds of rings easily since the first use is way shorter than regular skills. 5 seconds First Use has this great potential

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Locked movement landing sections at the beginning of these 2 run stages makes it so free