#(Solved)Movement out of range

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unreal flint
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almost after every print If i manually call for a tool unload it does the cut then raises a ridiculous amount the and says moventment out of range . if I shut the printer down and do it again it works just fine the first time then the second time it is back to movement out of range.

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it says in the console

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AFC_: Park Toolhead
Movement out of range