#Meat giants need to be reduce

1 messages · Page 1 of 1 (latest)

ancient anchor
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the number of of meat giants that spawn at higher nightmare lvls during the meat core need to be reduce it's already hard enough to kill one of them solo before they destroy 1 or more nodes let alone having to deal whit 6 of them while also dealing whit other enemies and the chefs that heal them the only viable strategy i have been able to use is chain stunning or freezingthe the hell out of them

if you don't wanna reduce the number that spawn one way to make the higher dif meat core events feasible is to just make the giants not target the nodes and have them focus down the player that would still make them hard but doesn't put a time limit in killing them as the now focus down a node in les then 15 seconds

ancient anchor
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this was nightmare 3 on system 2

ancient anchor
mint linden
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Thanks for pointing this out. I've made these changes internally, and hoping they have time to make it into the upcoming patch:

  1. Eyeclops now take +80% extra damage to their eye weak point.
  2. Eyeclops are now considered more difficult, so they will spawn on later difficulties/stages and in smaller numbers.
  3. Reduced Eyeclops AI’s preference for attacking structures over players, from 10x to 3x.
  4. Reduced base health of Highbeam by one third.

Feel free to let me know after playing the patch if you feel like this doesn't address the problem, isn't enough, or is too much 🙂