#[Important before 21h UTC+2] Azahar Crash Unexpected on Windows When Launching a Game

12 messages · Page 1 of 1 (latest)

orchid shuttle
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Azahar Crash Unexpected on Windows When Launching a Game

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When i Launch ALBW here's what happen when i try to launch it

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[Important before 21h UTC+2] Azahar Crash Unexpected on Windows When Launching a Game

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error : [ 5.912125] Loader <Info> core/loader/ncch.cpp:Load:284: Program ID: 00040000000EC300 [ 5.912217] Service.FS <Warning> core/file_sys/ncch_container.cpp:OpenFile:127: Failed to open C:\Users\petit\AppData\Roaming/Azahar/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e/000ec300/content/00000000.app [ 5.912217] Service.FS <Warning> core/file_sys/ncch_container.cpp:OpenFile:127: Failed to open C:\Users\petit\AppData\Roaming/Azahar/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e/000ec300/content/00000000.app [ 5.999761] Debug <Critical> core/hle/kernel/resource_limit.cpp:operator():151: Unreachable code! Unknown resource limit category

south rapids
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Have you tried to redump your game? if you have a digital copy try to first check it on the eShop for any errors, verify the integrity of the install basically, then dump the game again

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For physical just try to redo it

lament bronze
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std::shared_ptr<ResourceLimit> ResourceLimitList::GetForCategory(ResourceLimitCategory category) {
    switch (category) {
    case ResourceLimitCategory::Application:
    case ResourceLimitCategory::SysApplet:
    case ResourceLimitCategory::LibApplet:
    case ResourceLimitCategory::Other:
        return resource_limits[static_cast<u8>(category)];
    default:
        UNREACHABLE_MSG("Unknown resource limit category");
    }
}

This could really benefit from some more logging

orchid shuttle
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yup it was because of the dump figured it out with the size

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600mB and 1 gB

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i never had issues before weird

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!close