#[Important before 21h UTC+2] Azahar Crash Unexpected on Windows When Launching a Game
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Azahar Crash Unexpected on Windows When Launching a Game
When i Launch ALBW here's what happen when i try to launch it
[Important before 21h UTC+2] Azahar Crash Unexpected on Windows When Launching a Game
error : [ 5.912125] Loader <Info> core/loader/ncch.cpp:Load:284: Program ID: 00040000000EC300 [ 5.912217] Service.FS <Warning> core/file_sys/ncch_container.cpp:OpenFile:127: Failed to open C:\Users\petit\AppData\Roaming/Azahar/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e/000ec300/content/00000000.app [ 5.912217] Service.FS <Warning> core/file_sys/ncch_container.cpp:OpenFile:127: Failed to open C:\Users\petit\AppData\Roaming/Azahar/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e/000ec300/content/00000000.app [ 5.999761] Debug <Critical> core/hle/kernel/resource_limit.cpp:operator():151: Unreachable code! Unknown resource limit category
Have you tried to redump your game? if you have a digital copy try to first check it on the eShop for any errors, verify the integrity of the install basically, then dump the game again
For physical just try to redo it
std::shared_ptr<ResourceLimit> ResourceLimitList::GetForCategory(ResourceLimitCategory category) {
switch (category) {
case ResourceLimitCategory::Application:
case ResourceLimitCategory::SysApplet:
case ResourceLimitCategory::LibApplet:
case ResourceLimitCategory::Other:
return resource_limits[static_cast<u8>(category)];
default:
UNREACHABLE_MSG("Unknown resource limit category");
}
}
This could really benefit from some more logging