#Input is delayed

15 messages · Page 1 of 1 (latest)

mortal sleet
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I'm running Azahar on AYANEO Pocket DMG and there is a noticeable input delay. Is there any way to improve this?

worn trench
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I'm having the same issue, but on a Poco X6 Pro. Games run smoothly, just fine, but there's just a extremely noticeable input delay I can notice even on touch screen.

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No framerate or performance issues, but lowering render resolution seems to bring a significant improvement.

ionic jacinth
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i also kinda experienced this input lag, but it's like barely noticeable for me but also noticeable you know what i mean?

I'm mostly playing on my steam deck that runs linux

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it's noticeable but also not very noticeable

worn trench
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Noticeable as in--I can see this trailing behind, and my button presses taking a moment to go(in this example, my finger is already 100ish degrees clockwise from where that arrow is.

mortal sleet
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When I checked, the resolution was 4 times higher. When I lowered it to 2 times, it improved a lot, but I still feel a little delay. Is this just for Android? I hope it will be improved in the future.
Thank you for letting me know.

worn trench
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This is not exclusive to Azahar by the way--I noticed this happens in most previous emus.

mortal sleet
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This is more noticeable on the Android version than on the Windows version. Android is easier to use, so I'd be happy if they improved it.

worn trench
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Funny enough, when I tried it in Windows, it was also happening, though it was a far more obnoxious input lag than Android, guess it was because the render res was extremely high(which my 4060ti handles with no issue)

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I guess the Windows tag can be added?

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Though I feel at this point, if there's not already a GitHub issue, one is in order

mortal sleet
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I didn't know that...
This is a problem with all emulators.
If you find any other solutions, please share!

worn trench
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Wish there was a better way to record this issue...

worn trench
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I think I... figured the cause of the problem?