#QOL Changes + Events mechanics

1 messages · Page 1 of 1 (latest)

misty heath
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  • Make so, that players can see units stats at level 1, 2, 3, 4, 5, e.t.c because it buns sometimes when you look at your new tower in inventory and say ,,bruh why can’t i see full stats?” So that’s the reason why you have to add full stats on different levels on units

  • Make a brand new button by towers called ,,skins" because dude, this retro skins are good, but they are literally not skins. They are in inventory like a different towers and it can suck sometimes and it’s not convenient.

  • Make skin shop. It’s a little bit sad because man, 10000 summons for a single secret skin? That is embarrassing. Skin shop is gonna be more fair, than just summoning and praying at god ,,pls secret skin"

  • New event mechanics. I’ll be honest: events are really boring in this game. Because is not much actions or other exciting moments, i think players need more action in events like boss can kill all the towers and give for all players in game 1m coins (i mean coins in round) or something else.

fervent dagger
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tl;dr 2 points about skins, 1 i already have in my list of #1503311543784439838 and "boring" event

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This is a td game, what event do you expect from it