#Change to Role Settings

1 messages · Page 1 of 1 (latest)

haughty glen
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With this feature (probably in v2.3.0), roles will be enabled a different way.

A. There is a base package of simple roles that are enabled, meant for beginners. These will be added to Crewmates, Impostors, Neutrals and Add-Ons

B. Role Factions
You can click a button to load in a role faction. These factions will be reorganized into names such as Crewmate Investigation, Impostor Hindering or Neutral Evil (much of these exist, but they mean more now)

C. Extentions
Similar to Add-Ons in PL, you can add extensions via another DLL file. These extensions will contain their own loadable faction of roles, either Impostor, Neutral, Add-On, or Crewmate.

fringe portalBOT
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@haughty glen caught this candy!

haughty glen
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This, if accepted by community, will likely take up a lot of the 2.3.0 release

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Oh, and all future roles will be added to Extension factions

foggy harness
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This is confusing, I don't understand

haughty glen
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Oh

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What do you need explaining

foggy harness
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The extensions, a and b is self explanatory

haughty glen
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Extensions are like little mods that add on to the base mod

fringe portalBOT
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@foggy harness caught this candy!

foggy harness
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Okay, for what purpose if I may ask?

haughty glen
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Two purposes

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A. To make the role setup easier for hosts, and easier to understand for beginners

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B. So people can add their own roles without having to go through the base mod

foggy harness
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Oh okay

strong garden
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I dont understand it but i support it!

haughty glen
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What do you not understand

strong garden
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2 and 3

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:]

haughty glen
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  1. The current role factions we have won’t be automatically loaded so it doesn’t overwhelm new hosts
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Read the thread for 3

strong garden
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Ok

heady mirage
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Just seen this and this seem like a cool idea tbh, I know i'm 3 months late

fringe portalBOT
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@heady mirage caught this candy!