#New Class: Mage

6 messages · Page 1 of 1 (latest)

torpid cosmos
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A class focused on raw damage long range AOE's

Basic attack: Magic bolt (0 Mana used)
Deals 100% of base attack to a single enemy

First skill: Fireball (25 Mana used)
Deals 200% of damage to the enemy it hits and surrounding enemies in a small aoe

Second Skill: Lightning strike (50 Mana used)
Deals 100% damage to ten random enemies on the field. Lightning will never strike the same enemy twice unless recasted

Third skill: Blizzard (75 Mana used)
Deals 150% damage in a straight line in front you. Passes through all enemies

Passive: Glass Cannon
You can use health as mana (health cannot go below 1)

Passive: Mage supremacy
Slightly increases damage based on max mana

dire field
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Sorry am i not getting this? We have a class in-game literally called the Mage Class. You mean a Rework?

silver anvil
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bro mage aldeary have class? if u say rework.

high plank
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10/10, we really need that 3th class

torpid cosmos
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Agreed, would be a great addition to balance out warrior

severe plaza
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can't wait for this to be implemented