Suggestion: Repurpose the existing Boss Room Keys to replace daily Gem handouts, reducing the "P2W" feel and increasing active engagement.
The Problem: Handing out daily Gems constantly reminds players of the cash shop, which makes the game feel heavily P2W to new players, even though the community knows it is actually very F2P friendly.
The Solution: > 1. Stop giving raw Gems as the daily login reward. Instead, give out the existing Purple Boss Keys.
2. Have the bosses in these rooms drop a new currency instead of gems—something thematic like Ember Cores or Soul Sparks.
3. Rename the "Shop" to something that fits the game world, like The Crucible or The Ember Kiln, where players spend these Cores for the exact same premium upgrades.
Why it helps the game: The systems are already in place! By shifting the reward from a UI button to an actual boss drop, it masks the premium currency behind gameplay. It shifts the mindset from "cash shop currency" to "boss loot," making players feel like they are earning their progression organically.