#Hard mode visuals
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
Hi, it'll be nice to have some visual distinction between regular and hard modes to avoid unintentional cases when a character ineffectively farms a regular map instead of the hard one.
yeah some darker shade on environment or the mobs probably nice to differentiate it
Agreed. Even like a red border around enemies on hard would be nice. Find myself going back to the obelisk to double check the difficulty all the time