#Durability for accessories

7 messages · Page 1 of 1 (latest)

reef tangle
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This is probably a duplicate (or just an outright no), but I think a more fair system for accessories would be to just give them 50 durability with no way to be repaired. Failed enchants could be considered destroyed items, meaning that the "A-a-and it's gone!" achievement would be much less punishing.

But yeah, I can easily understand why this would be seen as overpowered.

wary bough
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yea im not really interested in leveling any accessory past 3 due to the failure rate

rose barn
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Or at least change the upgrade system into something like this:
2 T0 -> 1 T1
2 T1 -> 1 T2
2 T2 -> 1 T3
2 T3 -> 1 T4
you got the point (Grind over Rng)

restive geode
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Still have my summer belt waiting to be upgraded 🙁

proud lintel
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At the very least you shouldnt lose both accesorios on failure

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Make it so you just lose the sacrifice

reef tangle
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Another way they could do it is to have the chance for success start at 100%, just like any other piece of gear.