#Fuel Consumption is too fast

1 messages · Page 1 of 1 (latest)

mortal socket
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I'm not sure if this is just a Fuel Efficiency Shop Upgrade broken, but when looking at the Bonfire, it goes way too fast. It should be fixed and also all related bonuses and tooltips checked that they work correctly.

How to reproduce:

  • I have Fuel Efficiency 5/5 (MAX) but it might not be related
  • Open Bonfire
  • Watch Fuel Remaining time for a while, 1s reduction in game is not equal to 1s in real time, making the timer useless
next junco
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...81 hours is too fast?!

mortal socket
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read it again

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1s reduction in game is not equal to 1s in real time, making the timer useless

next junco
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Just put a timer beside my bonfire clock. Was ticking seconds at the same time so don't know what to tell ya

mortal socket
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I did the same, it's passing a lot faster... do you have the shop upgrades?

next junco
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Yup

mortal socket
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in any case it's a problem that exists... it's common that not every player can reproduce every bug

next junco
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What's your percentage at?

mortal socket
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happens on all percentage settings:(

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that's why I am using lowest setting possible (to play in act 2) to not consume so much fuel

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but those 80hrs will be gone in about 40-50

jagged timber
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Thought I was just going crazy. Had 31h left in mine, then went back to it about 4-5h later and it was down to about 18h remaining.

fiery lodge
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I have the opposite problem... the timer is wack

mortal socket
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Looks like it's not only me, I think that @barren wave might want to investigate the calculation of remaining fuel or the speed at which it's consumed.

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When I wrote this yesterday I had 81 hrs left (I maybe even added some more fuel after that). Now (27 hours later) I should have at least 54 hours left, but instead I'm at 40h.

rare brook
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Same on me. 1 sec is equivalent to 2 sec

frosty vault
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I assume its just this, seen in a lot of small/early games:

  • Frame Rate Dependent Timing
    If the game measures time using frames instead of a real-time clock, then players with higher/lower FPS will experience faster/slower time progression.
    Example: Using Time.deltaTime in Unity without accounting for frame rate variations.

So if people play on different platforms, emulators, mobile, pc, you'll have different FPS leading to different timers.

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or an incorrect use of something like FixedUpdate() or something weird

queen wind
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should be fixed in 0.133. please check after update

wispy shadow
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Mine is 10% too fast, got the 2nd level upgrade from gems, and and rank 2 of 3 from ash on the first fuel consumption which gives 10% less fuel consumption. might be that which is wrong.

queen wind
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not quite sure that its fixed, did quick last minute fix that could help. if not - unlucky. will fix next patch