https://github.com/Mrugalla/PerlinNoiseMod
I just released this plugin. I still have to make a video about it, where I'm especially going to explain the less conventional features, but in essence this thing just synthesizes perlin noise as an audio signal. that means you can use bitwig's audiorate modulator to pick up that signal in all of your tracks to use it as a modulation signal.
When setting octave to 1 and using the round interpolation mode this is pretty much the same as bitwig's own randomizer modulator, but when you turn up the octaves parameter you get a complex shape, where neighboring noise values are close to each other like in realistic terrain generation.
The most outstanding feature and reason why I released this as a plugin instead of waiting until I have a use for this in my plugins is the procedural mode. When that mode is enabled looping the same project section will always result in the same noise segment if you keep the seed, rate and bpm the same. That's a useful feature if you sometimes find yourself wanting to on the one hand use randomization in your music, but on the other hand having a desire for a reproducable sound that will always be the same when you export the music.