#Buff Godly stats

1 messages · Page 1 of 1 (latest)

rancid palm
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As most of you know, Godly stats are pretty hard to get, yet the reward doesn’t really match the effort. Currently, the difference between Z+ and Godly is extremely small:
Damage: only about +3% higher
Range & SPA: only about +1% higher/lower

Considering how rare Godly is, this makes the grind feel underwhelming.

For that reason I would like to propose a suggestion:
Increase Godly Buff Ranges:
Damage: 33%–45% (instead of 23%–25%)
Range: 21%–30%
SPA Reduction: 21%–30%

This would make Godly rolls feel like a true achievement and worth the rarity.

They could also make it so that godly just becomes obtainable through evolving, but that doesnt change the fact that the buff from the stats and the difference is so minimal.

hard rivetBOT
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upper cargo
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Monarch chances btw

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They're fine as is

prisma flare
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A 20% dmg buff is crazy

still steppe
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godlies are supposed to be more visual

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we shouldnt have to roll 4 0.1s on every unit

little vigil
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idrc if they buff it or not but that is an unnecessary amount, I agree with what apoc said they, it shouldnt make or break units

frozen warren
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45% damage buff crylaugh

mighty imp
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iq test when

marble geyser
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make it also give the unit a dot damage