#Leo active ability rework

1 messages · Page 1 of 1 (latest)

thorny plinth
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Make it such that you can choose how much range u want to sacrifice for extra dmg and lock it at that range cus rn her active ability is straight up useless and practically unusable

U can keep the long ass time it takes to reach the desired dmg amount but pls u have like 20 seconds of "good dmg + good range" before her rng is too low to be of any use 😭 🙄 and if u deactivate and reactivate her ability it takes too long for her dmg to get to a good amount and then once again u only have like 20 seconds before shes unusable again

meager islandBOT
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night moth
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Here’s the thing

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She’s not supposed to be locked to that cut range

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She was very specifically designed and balanced to have that ability make incrementally stronger, and incrementally less useful because she loses range, but only gains damage while enemies are in range

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Making an option to set how much she loses and just stay at that defeats the entire purpose