#Berserk Units Concept for Berserk Update Part 1/3

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This is Part 1/3, the đź”— to the other 2 parts will be put in the bottom.

Guts Concept
Placement Cap: 3
Element: UnboundElement, gains CurseElement as well after evolving.

Passives:
(Unevo and Evo) The Black Swordsman - Attacks inflict 35% Bleed
(Evo only) Berserker Armor - The Armor allows Guts to surpass human limits with the cost of physical and mental pain; Each time he attacks, gains +2% SPA, but resets once it reaches 10%, then the cycle continues; He also becomes immune to ALL forms of negative status ailments.
(Evo only) The Human Limit - Guts gets a Stamina bar and a Power bar.
(Evo only) Stamina Bar - Has 100 total stamina points which starts at 100, each time Guts attacks, consumes 4 stamina points, once the stamina bar reaches 0, Guts will be stunned for 10 seconds, then the stamina bar goes back to 100, continuing the cycle.
(Evo only) Power Bar - Has 100 total power points which starts at 0, each time Guts attacks, adds 2 power points to the power bar which is equivalent to +1% DMG and -0.5% SPA, once the power bar reaches 100, he gains an additional +50% DMG for the first attack, then his stats goes back to normal, then the power bar resets to 0, continuing the cycle.
(Evo only) Griffin!! its "Griffith!!", but we gotta make it copryright proof - When Griffin is placed in the battlefield, Guts gains +10% DMG and +20% RNG.

Part 2: https://discord.com/channels/1205546848035799081/1362103792556048404
Part 3: https://discord.com/channels/1205546848035799081/1362104144911138967

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Bump!

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bump;

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bump